![]() The menu lacks many options to customize the graphics properly, not just for performance and personal preference but for accessibility reasons. Vsync to enable disable this feature and a button to reset all these settings to their original values. Then Quality, which adjusts the overall quality of the graphics, with High and Low values. Screen Resolution, which needs no explanation. In the Graphics tab, the options are Display Mode, to choose between Fullscreen and Windowed. Both systems are valid but for clarity, they should stick to one. ![]() Using X and Y for axis sensitivity and then vertical for inversion feels a bit messy. Lastly, there should be consistency in the wording. Also, these settings make more sense, at least to me, in the Controls tab. All caps, very angular… I have no cognitive issues and yet the word eluded me for a few moments. For starters the text on the top of the menu says AIMING but these settings are not limited to that. There are a couple of things to mention here. There is also a Reset Gameplay Options with a clickable button to bring all previous options to their original values. As the name implies it inverts the vertical movement of our mouse. Last but not least we have Invert Cam Vertical Axis with a checkmark that acts as on/off. These particular settings are more important as we will see later. Then we have similar sliders for Look Sensitivity, to control the camera movement. These control the mouse sensitivity when aiming to score a goal. In regards to what I can say with certainty we have separate sliders for Throw Sensitivity of X and Y axis, or if you want to simplify horizontal and vertical. I can’t tell if there are the same for the gamepad as my controller is broken at the moment. In Gameplay, we have a mix of options all related to controls sensitivity for the mouse in my case. I have to say the menus are simple but functional and not having to press any specific key to go back, apply and such gives a good first impression. All menus and settings can be fully navigated using the mouse or gamepad. ![]() When we enter the Options menu we find four tabs. The game is still in Alpha phase but we played it on PC to see how it performs in terms of accessibility. All this takes place in an oval arena surrounded by fans that cheer with excitement after every pass, tackle and team play. Two teams of three players run, or roll, since they use roller skates, to get possession of the ball, do a full lap to unlock the goal and score by throwing the ball in. Roller Champions is a team-based game of the sports genre.
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