Even when the game tries to tie your player characters deeper into the overarching narrative, it still seems to take a backseat to just being told what to do by more important people rather than the characters having any of their own agency. In addition to this, the story devolves into a saga of just being told to go places and do things. Crown of the Magister is much more the former, with combat taking such precedence that even just having an unoptimised party composition will punish you hard, especially in the early game. Those who have played D&D (or any TTRPG) know that there are generally two types of campaigns ones where combat is prevalent, and ones where roleplay and story sit at the forefront. It’s an engaging and effective way to introduce players to both the mechanics of the game and their characters. My Sorcerer's intro story involved her finding an old cave and using magic to light her way, whereas my Rogue found himself sneaking around an upper-class estate trying to steal back a friend’s possessions. Each story acts as a tutorial for that class, introducing you to the basics of the game's surprisingly clean UI, and dabbles into what each character can excel at. Once you’ve spent eight hours perfecting the look of each of your party members, you will be thrown into the tutorial that follows your four characters telling stories about the trouble they faced before arriving in the city of Caer Cyflen. This mostly consists of offering advantages over creatures with a shapeshifting or darkvision ability which, spoiler alert, you’ll be dealing with a lot. Tactical Adventures have also tweaked with Subclasses, slightly modifying some and adding brand new ones for each class that sit a bit more comfortably in the game’s setting. It’s close enough to the tabletop game that it’s clearly recognisable as D&D, but different enough that it comfortably sits in a videogame format. You can choose from eight different backgrounds, such as Spy or Sellsword, to grant your characters additional benefits, ranging from the ability to wear better armour or proficiency in certain skills like stealth or persuasion. You can choose from seven of the 12 classes available in the SRD Cleric, Fighter, Paladin, Ranger, Rogue, Sorcerer and Wizard. Tasked to investigate an outpost that has gone silent, your discoveries lead you on a trail of cursed magical items, mysterious shapeshifting creatures, and a secret from the past that could threaten all of Solasta.Ĭrown of the Magister lets you create your very own party, using either pre-generated characters or making your own. The party has been hired by The Council an unofficial governing body composed of various powerful factions among the region, as Sheriffs. With this enters SOLASTA: Crown of the Magister, an RPG based upon Wizards of the Coast’s Dungeons & Dragons 5e SRD system that tells a new story in an original setting.īrought to us by Tactical Adventures, in collaboration with WotC, Crown of the Magister drops players into the fractured world of Solasta, a realm still trying to recover from the ‘Cataclysm’, a seismic event of magical origins that brought the first gods, as well as humans, to Solasta. ![]() I mention it here again because the knock-on effect this rise is having on the gaming industry is easy to see. ![]() Tabletop RPGs have made a huge boom in popularity lately - it’s something I noted in my write-up about Baldur’s Gate 3. Reviews // 21st Aug 2021 - 2 years ago // By Luke Greenfield SOLASTA: Crown of the Magister Review
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